3d_modeling:blender:decimate_locally

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3d_modeling:blender:decimate_locally [2022/09/26 07:20] – created formlab3d_modeling:blender:decimate_locally [2022/09/26 07:37] (current) formlab
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 Reduce overall mesh resolution while keeping details you want. Reduce overall mesh resolution while keeping details you want.
 {{:3d_modeling:blender:partial-decimation.jpg|}} {{:3d_modeling:blender:partial-decimation.jpg|}}
 +
 +Use weight painting to indicate which areas of the model are affected more or less the decimate modifier.
 +
 +**Set the whole mesh to a weight of 1**\\
 +  - Create a vertex group
 +  - Go into edit mode.
 +  - A slider called 'weight' appears, with a value of 1.
 +  - Click the 'assign' button to set the whole model to weight 1.
 +
 +**Paint the areas you want to preserve**\\
 +  - Switch to weight paint mode. The 3D model looks red. This is weight 1.
 +  - Paint the areas you want to preserve. 
 +  - Set your brush to 0 to fully preserve the original resolution in those areas. 
 +  - Set your brush to a value between 0 and 1 if you want to reduce the resolution, but not as strongly as the rest of the model (0.4 for example).
 +
 +**Set up a decimate modifier**
 +  - enter the vertex group in the modifier to see the result.
  • 3d_modeling/blender/decimate_locally.1664202038.txt.gz
  • Last modified: 2022/09/26 07:20
  • by formlab