Differences
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| 3d_modeling:blender:decimate_locally [2022/09/26 07:20] – created formlab | 3d_modeling:blender:decimate_locally [2022/09/26 07:37] (current) – formlab | ||
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| Reduce overall mesh resolution while keeping details you want. | Reduce overall mesh resolution while keeping details you want. | ||
| {{: | {{: | ||
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| + | Use weight painting to indicate which areas of the model are affected more or less the decimate modifier. | ||
| + | |||
| + | **Set the whole mesh to a weight of 1**\\ | ||
| + | - Create a vertex group | ||
| + | - Go into edit mode. | ||
| + | - A slider called ' | ||
| + | - Click the ' | ||
| + | |||
| + | **Paint the areas you want to preserve**\\ | ||
| + | - Switch to weight paint mode. The 3D model looks red. This is weight 1. | ||
| + | - Paint the areas you want to preserve. | ||
| + | - Set your brush to 0 to fully preserve the original resolution in those areas. | ||
| + | - Set your brush to a value between 0 and 1 if you want to reduce the resolution, but not as strongly as the rest of the model (0.4 for example). | ||
| + | |||
| + | **Set up a decimate modifier** | ||
| + | - enter the vertex group in the modifier to see the result. | ||