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| 3d_modeling:blender:rigging [2020/05/13 11:56] – formlab | 3d_modeling:blender:rigging [2020/05/18 06:51] (current) – formlab | ||
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| ====== Rigging ====== | ====== Rigging ====== | ||
| - | {{youtube> | + | If you want to bring your 3D model to life, you can use bones and animate them to make the 3D model move. Each bone has a limited amount of influence on the 3D model and it pivots on one end, just like most of our bones do. |
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| + | This method of ' | ||
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| + | {{: | ||
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| + | - Import your model | ||
| + | - Add an armature object '' | ||
| + | - {{: | ||
| + | - Scale, reposition and move the bone as necessary. Extrude in edit mode to create a chain of bones. | ||
| + | - When adding separate bones ('' | ||
| + | - create a skeleton that fits the 3D object in it's current pose. | ||
| + | - Parent the object to the armature. Choose the option '' | ||
| + | - switch to pose mode. Now you can deform the 3D model with the armature. | ||
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