====== Partial Decimation ====== Reduce overall mesh resolution while keeping details you want. {{:3d_modeling:blender:partial-decimation.jpg|}} Use weight painting to indicate which areas of the model are affected more or less the decimate modifier. **Set the whole mesh to a weight of 1**\\ - Create a vertex group - Go into edit mode. - A slider called 'weight' appears, with a value of 1. - Click the 'assign' button to set the whole model to weight 1. **Paint the areas you want to preserve**\\ - Switch to weight paint mode. The 3D model looks red. This is weight 1. - Paint the areas you want to preserve. - Set your brush to 0 to fully preserve the original resolution in those areas. - Set your brush to a value between 0 and 1 if you want to reduce the resolution, but not as strongly as the rest of the model (0.4 for example). **Set up a decimate modifier** - enter the vertex group in the modifier to see the result.