====== Formlab Blender introduction ====== [[blender introduction related art projects|3D print & -scan related art projects]] ===== Navigation ===== Being able to look and move around in the 3D viewport intuitively is necessary to work in any 3D application.\\ **Orbit**: rotate around a point.\\ **Pan**: move the scene without rotating.\\ **Zoom**: see more or work on details by zooming in and out.\\ {{:formlab_introduction_workshop:navigation-gizmos-01.jpg?350|}}\\ You can use the user interface gizmos on screen but this is a little slow. Shortcuts are faster. ^ Shortcut ^ Function ^ | 0 | Camera view | | 1 | Front | | 3 | Right | | 7 | Top | | Numpad . or personalized key | Frame selected | | press scrollwheel | Orbit | | Alt + left mouse button | Orbit | | Alt + shift + left mouse button | Pan | | Scroll wheel | Zoom | **No numpad?**\\ Change preference: ''Edit > Preferences > Input > Emulate numpad''\\ Use the numbers on the top of your keyboard instead. You might have to press shift if you have azerty for example.\\ Also, set a custom shortcut for 'Frame Selected': ''View > Frame Selected'', Right mouse click: change shortcut (for example '';'') **Don't like pressing the scrollwheel to orbit?**\\ Change preference: ''Edit > Preferences > Input > Emulate 3 button mouse'' \\ Then orbit by pressing alt + left mouse button ===== Transformations ===== Unique behaviour: with an object selected, press a shortcut, move mouse, press Enter to commit, or escape to cancel. ^ Shortcut ^ Fuction ^ | G | Grab (move object around) | | R | Rotate | | S | Scale | | Option + G | Reset move | | Option + R | Reset rotate | | Option + S | Reset scale | **Accept transformation:** Press enter.\\ **Cancel transformation:** Press escape.\\ **Constrain to global axes**:\\ Press the X, Y or Z key **once** after a transform shortcut.\\ For example: G + X + enter (move on the global x-axis).\\ **Constrain to local axes:**\\ Press the X, Y or Z key **twice** after a transform shortcut.\\ For example: R + Z + Z + enter (rotate on the local z-axis).\\ Shift + mouse movements while doing a transformation = finer definition.\\ CTRL + mouse movements: snap to grid.\\ Numeric entries are possible: with object selected, press r to rotate, and type 90 to rotate 90°.\\ ===== Mesh manipulation ===== * Shortcut to toggle between object and edit mode: tab * Vertexes, edges, faces * Transforms work the same with vertexes, edges and faces as with entire 3D objects * Use proportional editing for smooth changes to a 3D model: shortcut ''o'' + scroll to adjust the influence. ===== Selections ===== ^ Shortcut ^ Fuction ^ | A | Select all | | Alt + A | Deselect all | | Cmd + I | Invert selection | In edit mode: ^ Shortcut ^ Fuction ^ | L | Select linked | | Double click between vertices | Select edge loop | | Select first vertex, then cmd + select second vertex | Select shortest path | Using solid shading: selection only on the front of the object.\\ In wireframe mode: selection through object.\\